
Moreover, the difference between a tri-core and a quad-core system is around 7-10fps, meaning that Blacklist is definitely taking advantage of quad-cores. And in case you’re wondering, the difference between a dual-core and a quad-core system is around 30fps. A proper quad-core system (at 4Ghz), on the other hand, can run the game without any performance issues. Thankfully, a tri-core Intel CPU (there isn’t any but you can at least get an idea of how the game runs on such a system) is able to maintain a 50-60fps (provided the system is not limited by the GPU). A dual-core is unable to maintain a constant 60fps experience, meaning that you will need at least a tri-core CPU. Splinter Cell: Blacklist is both a CPU and a GPU bound title. In case you have not installed the GeForce Experience program, all you need to do is open Nvidia Inspector Tool, browse the available profiles, find Splinter Cell: Blacklist, and add the game’s executable filename “Blacklist_DX11_game.exe”. Nvidia has already included an SLI profile for Ubisoft’s title, however most of you will need to either use the GeForce Experience in order to update the game’s profile or activate SLI manually via Nvidia Inspector Tool. To be honest, Blacklist may be one of the few games – at this point – that benefits from quad-core CPUs, so kudos to the French company.Īs always, we used an overclocked Q9650 (4Ghz) with 4GB RAM, an Nvidia GTX 690, the latest version of the GeForce drivers and Windows 7-64Bit. However, Ubisoft has managed to optimize its title better than any other title and as a result of that, we finally see a performance difference between tri-cores and quad-cores. Truth be told, the game is based on Unreal Engine 2.5 (yeah, you read that right. And we are happy to report that Blacklist performs better than most triple-A titles.

Splinter Cell: Blacklist has just been released, so it’s time to see whether Ubisoft has learner its lesson with Assassin’s Creed III PC or not.
